Assessmake21 presented at All Digital Summit 2021

As part of All Digital Summit 2021 (https://summit.all-digital.org) the Cyprus Interaction Lab team (via EdMedia CYENS) presented the Assessmake21 project. We had the opportunity to post and showcase projects from our organization. Assessmake21 project was posted in a section where individuals and organizations could learn more about the project.

usability study

Consultancy project: Eye-tracking Usability Study of New e-banking System

Consultancy project: Eye-tracking Usability Study of New e-banking System July-August 2021 The EdMedia MRG (a natural extension of the Cyprus Interaction Lab) conducted an eye-tracking usability study for a new e-banking system aiming to understand how the new system meets the needs of its users, to uncover possible usability issues and to suggest design recommendations that can serve as a solution towards improving the usability of the system.  Specifically, the consultancy project included the following three objectives, these being to: Understand the needs, expectations, and possible limitations, as well as the overall use-context of the prospective end-users of the system. Detect interface elements that hinder the system’s usability and require attention and improvement by the design team. Provide design directions to help improve element that received negative usability evaluation. The team of 4 UX researchers worked for a total of 2 months to plan, carry out the user studies, as well as …

Assessmake21 presented at HCII2021

As part of T29 Tutorial (T29: Shifting to Digital: Gamification in Course Design) at HCII2021, http://2021.hci.international/, the Cyprus Interaction Lab team presented the Assessmake21 project. Namely, the CYENS team has presented how *Gamification* has been used in the design of Assessmake21 app to support students’ progression as they self-reflect on the development of their 21st century skills during Making activities in formal and non-formal Making contexts. In the Assessmake21 app, a student progresses through levels of activities — completing questions, taking pictures of their making activities, type reflections — to earn badges!

Second Online Intensive Study Programme (ISP)

The Aristotle University of Thessaloniki will be hosting our secondOnline Intensive Study Programme (ISP) for students of different disciplines at master and PhD level! View details here The ISP will be held in two parts:July 19-21 and September 13-14. The aim is to help participants gain a better understanding of current scientific debates that attract large amounts of dis/misinformation and to train transversal skills relevant to tackle the spread of dis/misinformation within their field.The programme offers free lectures, group work, hands-on activities and plenty of occasions for networking.

Webinar series starting June 2nd, 3 pm CET

As strange as it may sound, research tells us that some humans and chatbots (and robots) are starting to grow fond of each-other and develop relationships. Is this a next step in human evolution?  Click here for more information and registration The Edubots project was initiated by 6 partners from Norway, Sweden, UK, Croatia, Cyprus and Spain. EdMedia CYENS is a partner in the project.

ERUM: The fourth transnational virtual project meeting

On May 26th, the ERUM consortium met for the fourth transnational project meeting   Due to the current public health crisis, the meeting was held virtually, on Zoom. It was chaired by Judith, Alessandra and Johanna from the University of Vienna. The IO2 “Guidelines for evidence-based communication” and the survey results are now available via the link below: https://projects.uni-foundation.eu/erum/the-guidelines-for-evidence-based-communication-are-now-available/

Needs, challenges and experiences of women in STEM

We are happy to announce our event under the title ‘Needs, challenges and experiences of women in STEM: Best practices from Higher Education and the Industry’. The event aims to uncover the needs and challenges of women in the field of STEM in Higher Education and the Industry.  The event will be held on May 31st, 2021 ONLINE. Join us! We are inviting Higher Education academics, students, professionals, experts and stakeholders at national or EU levels relevant for female empowerment in the fields of STEM in Higher Education and the industry to join our event!  Participation at the event is free of charge We count on your participation! Come and meet other stakeholders active in the field throughout Europe, and keep informed on further activities of the FeSTEM project.  Register and join the event via zoom here You may find the program of the event here. In the meantime, stay tuned for regular …

Εκδήλωση ενδιαφέροντος για συμμετοχή στο επιμορφωτικό πρόγραμμα ASSESSMAKE21

Αφορά εκπαιδευτικούς ή makerspace tutors που διδάσκουν σε παιδιά ηλικίας 12-18 χρονών σε δημόσια και ιδιωτικά  σχολεία ή σε makerspaces.  is the OPEN Call is the informative leaflet Το ευρωπαϊκό έργο ASSESSMAKE21 (https://www.assessmake21.eu) που χρηματοδοτείται από την Ευρωπαϊκή Επιτροπή στο πλαίσιο του ERASMUS+, προσκαλεί υποβολή δηλώσεων ενδιαφέροντος για συμμετοχή σε επιμορφωτικό πρόγραμμα με θέμα τη χρήση καινοτόμου εργαλείου αυτο-αξιολόγησης δεξιοτήτων του 21ου αιώνα κατά την ενασχόληση του μαθητή σε Μaker projects/ δραστηριότητες εντός makerspaces ή  σχολικών μονάδων.  Συμμετέχοντες Η συμμετοχή στο πρόγραμμα προϋποθέτει ειδικότητα (μεταπτυχιακές σπουδές) ή ιδιαίτερο ενδιαφέρον ή εμπειρία σε Maker education. Η συμμετοχή στο πρόγραμμα προϋποθέτει επίσης  βασικές γνώσεις χρήσης τεχνολογιών “Maker”, όπως για παράδειγμα ρομποτική και μικροεπεξεργαστές (robotics and microcontrollers)  ή εργαλεία ψηφιακής κατασκευής όπως εκτυπωτές 3D, κόπτες λέιζερ (digital fabrication such as 3D printers, laser cutters) κτλ.  Στόχοι και Διάρκεια προγράμματοςΣτόχος του ευρωπαϊκού έργου ASSESSMAKE21 είναι η επιμόρφωση των εκπαιδευτικών στη χρήση καινοτόμου εργαλείου αυτο-αξιολόγησης …

Antigoni Parmaxi

Postdoctoral researcher and Special Teaching Staff

Research Interests: Computer assisted language learning, participatory design methodology in language learning, intercultural education, curriculum development and lifelong learning.