As part of T29 Tutorial (T29: Shifting to Digital: Gamification in Course Design) at HCII2021, http://2021.hci.international/, the Cyprus Interaction Lab team presented the Assessmake21 project. Namely, the CYENS team has presented how *Gamification* has been used in the design of Assessmake21 app to support students’ progression as they self-reflect on the development of their 21st century skills during Making activities in formal and non-formal Making contexts. In the Assessmake21 app, a student progresses through levels of activities — completing questions, taking pictures of their making activities, type reflections — to earn badges!


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