Funded: ERASMUS+
Duration: 24 months (1/11/2020 – 31/10/2022)
Consortium partners: Learnovate (TCD) – Project Coordinator, Dublin Maker (DCU), EDUMOTIVA, American College of Greece, Karlstad University, Cyprus Interaction Lab (CUT)
Total Budget: 298.561EUR
CUT budget: 38.500 EUR
 

As the maker movement is increasingly adopted into K‐12 schools and nonformal makerspaces, students have more opportunities to generate unique, personalized projects and artifacts, such as computer programs, robots, DIY electronics and to develop new competencies and skills. Digital making technologies if coupled with proper learning methodologies such as suggested by Constructivism (Piaget, 1974) and Constructionism (Papert & Harel, 1991) can provide learning experiences that promote young people’s creativity, critical thinking, collaboration and problem-solving skills, the essential skills necessary in the workplace of the 21st century (21st C Skills).

However, assessment of these higher order skills is not easy, particularly within these open-ended environments where students create unique solution paths to problems, interact with peers, and act in both the physical and digital worlds. Currently, digital technologies offer novel methods and solutions to assess the 21st century skills and offer insights to learners’ efforts and achievements that become available for both learners and researchers. Thus, the goal of this project is to provide, pilot and validate novel assessment methods and tools intended to use for the assessment of 21st century skills.

The assessment solutions will be piloted in different learning contexts but focused on makerspaces (schools and nonformal ie the makerspaces will be either currently located in Schools or will be nonformal spaces whose programmes engage with School groups). The project partnership will run learning environments that will enable students to act as makers using a wide variety of physical and digital tools through hands-on experiences that emphasize collaboration and creativity following inquiry-based approaches instead of direct instruction of facts and formulas.

Teachers and non-formal educators will receive training and will be highly involved in planning and implementing the activities. Finally, the project will report findings and conclusions from implementations and assessments that will take place in 5 schools and 4 non-formal maker spaces in 4 countries.  

Visit our website : https://assessmake21.eu/

Youtube channel: https://www.youtube.com/@assessmake2185

Facebook link: https://www.facebook.com/assessmake21/

ASSEMAKE21 in a nutshell

As the maker movement is increasingly adopted into K-12 schools and nonformal makerspaces, students have more opportunities to generate unique, personalized projects and artifacts, such as computer programs, robots, DIY electronics, and develop new competencies and skills necessary in the workplace of the 21st century. However, assessment of these skills is not easy, particularly within these open-ended environments where students create unique solution paths to problems, interact with peers, and act in both the physical and digital worlds.

The goal of the ASSESSMAKE 21 project is to provide, pilot, and validate novel assessment methods and tools for the assessment of 21st century skills. Pilot studies will take place in maker space settings in Ireland, Sweden, Greece, and Cyprus. The findings and the results from the pilots will be reported in an evaluation report.

TARGET GROUPS

* learners in makerspaces aged 12 -18 years

* secondary school teachers engaged with makerspaces

* nonformal educators and facilitators working in makerspaces

PILOTS

Pilot studies will take place in 5 schools and 4 non-formal
maker spaces in Ireland, Sweden, Greece, and Cyprus. 

DIGITAL SOLUTION & OERs 

A digital solution to assess 21st century skills for teachers and students and related Open Educational Resources (OERs)

 EVENTS

1 teacher training activity, 4 multiplier events and several dissemination activities targeting the school community.

Deliverables and Training

Output 1 (IO1) – Assessment and Tool Design 

Output 2 (IO2) – Digital Solution

Output 3 (IO3) – Teacher Training

Output 4 (IO4) – Pilot and Evaluation

If you’re interested in using these tools to both promote the practice and gain insights into the development of 21st Century Skills as part of making activities that you run in either formal or non-formal contexts, please get in touch using the form linked below.

Inquiry Form

Training

C1 training activity | 28-30 September 2021 | 17h00-19h00 CET

Training agenda: click here

Note: The training activity combines online sessions and offline hands-on practice

Day 1

Video recording : click here 

Presentation 1- Overview of the ASSESSMAKE21 project  click here

Presentation 2- Maker Education click here

Presentation 3- 21st century skills and the need for assessment click here

Presentation 4- The Design process of the ASSESSMAKE21 tool click here

Presentation 5- Get started click here

Other resources: click here

Day 2

Video recording: click here

Presentation 1: Introduction to the teacher’s dashboard click here

Presentation 2: Introduction to the students’ dashboard click here

Examples of maker activities /projects: File 1 | File 2

Credentials for teachers: no longer available – please contact your local organiser

Day 3

Video recording: click here

Educator’s dashboard part 2 click here

The handbook: click here

What’s next: towards the pilots