Washington DC, 29 June to 4 July,
Looking forward to your contributions.
- XR, Embodied and Immersive Learning
- Wearable Technologies, Mobile learning and Ubiquitous Technologies for Learning
- Serious Games and Gamification
- Educational Robotics
- Educational Chatbots
- Human-Computer Interfaces and Technology Support for Collaboration and Learning
- Cultural Issues in LCT
- Theoretical Perspectives on Learning and Collaboration Technologies
- Children with Special Needs, Elderly People, Digital Divide and Gender Discrepancies in LCT
- Collaborative Learning in Online Environments/ CSCL
- Design, Methodology, and Architecture of Collaborative Learning Systems
- Sense of Community and Relationship Building in LCT
- Smart Cities and LCT
- Maker Culture and Learning through Design
- Learning design or learning experience (LX) design theory and practice
PDF file: CfP_LCT_2024